List of Pacifica Updates
++ added updates = removed
Introduced Pacifica Online ++ Beta Release Introduced New Map:Wilderness ++ Added Map: Wilderness ++ Improved Gameplay: Improved Hp potion, Wilderness Mobs Introduced New Map: Grassland Introduced 2nd Job Classes ++ New Site: Pacifica Rankings ++ Rebalanced Skills and Stats Introduced Mushroom Field (not yet done? or Cancelled?) ++ Added Grassland ++ Added New NPC: Lady Vega ++ Added New Map: Dark Wilderness ++ Rebalanced Attribute System ++ Rebalanced Skills ++ Rebalanced Waif class dodge and attack speed Introduced new map: Valzeon Passage ++ Added New System: Daemons Introduced New Map: Keazara's Castle ++ Added Christmas Items ++ Added New System: Storage ++ Increase Leveling System ++ Added Party System ++ Added new Party conditions on Deacon class ++ Added Christmas/New Year Headgear and Daemons(Event Items) ++ Added Snow effects in town(Christmas) = Removed Snow effects ++ Added Captcha ++ Added Trade Security (Typing Item names) |
++ Changed new game interface (this is the current interface/black) ++ added a site desk.nexuspixels.com (Removed) ++ Added 2nd jobs Introduced new character Sprites Introduced battle cleric Introduced new Class: Unnamed (Encrypter) ++ Rebalanced stats and skills ++ Added Wild Grassland = Removed Wild Grassland ++ Added Valzeon Passage Introduced new map: Meadows ++ Added new map: Nurua Forest(This is actually the Meadows map) Introduced New Age Rebalance(not yet done), 3rd job(not yet done), Guild, Zegea Infinitum ++ Added map: Zegea ++ Added map: Zegea Vulcan ++ Added more Story Quests Introduced 2 new maps: Unnamed=85+ , Pacifica Ruins=95+(both, not yet done. I dont know if 85+ is Zegea Vulcan) ++ Added new town: Nurua Village Introduced Nurua NPC and Houses(not yet done) ++ Added guild ++ Added Vigilante Mode ++ Rebalanced Ranger Skill(?Arrow Thrust? to Arrow Stun) ++ Field environment became 3d (by popular demand!) ++ Grassland environment became 3d = Restored 2d environment (by popular complaints about LAG! lol) |
++ Added Ninong/Ninang/Inaanak system = Removed Ninong/Ninang/Inaanak system = Removed Trading System!!! = Removed Background Music!!! ++ Added Nexus Hour (buyable through FB credits) ++ Added Nexus Gem (buyable through FB credits) ++ Added Hide Vigilant Name ++ Restored Background Music ++ Added Nexus Token, Item preview changed ++ Added new log-in screen(Character classes) ++ Added New Items available for Nexus Tokens ++ Added christmas log-in screen ++ Added Christmas Items |
++ Added new items available for Nexus Tokens ++ Added new more items available for Nexus Tokens ++ Added Valentines items available for Nexus Tokens(Some are available in Peso) ++ Added Valentines log-in screen ++ Restored log-in screen(Character classes) ++ Added 4th evolution on Daemon ++ Added Summer Items ++ Changed log-in screen(3rd year anniversary) ++ Added new items(3rd Annivesary Ring,P-A-C-I-F-I-C-A hats) ++ Changed log-in screen(3rd year anniversary) ++ Changed log-in screen(Christmas 2013) |
++ Changed log-in screen ++ Five/no level down on second class change restored ++ Added Nexus Shadow(beta) ++ Added Nexus Shadow tab ++ Changed Field music background ++ Added Nexus Shadow Exp Sharing ++ Added View Name Option ++ Introduced Nurua Skyland ++ Added new more updates(Stats Window, Mob data, changed Option) ++ Added Map option and minor interface change ++ Added new Character icon ++ Added: You can now teleport on selected locations using 'warp orb' |
- Old Rebalance Notes from Pacifica
Rebalance round-up for this week: Knight - 19 Skills (3 Passive, 7 Offensive, 5 Buffs, 4 Special) Bandit - 20 Skills (4 Passive, 3 Offensive, 5 Buffs, 6 Tactical, 2 Special) Ranger - 22 Skills (4 Passive, 5 Offensive, 3 Buffs, 7 Tactical, 1 Magic) Cleric - 21 Skills (1 Passive, 4 Heal, 8 Buffs, 1 Self-buff, 5 Supportive, 2 Magic) The new rebalance is going to put weigh more on "how" you will play your character, use your skills and decide for what you are going to do. With the old balance, we are more dependent on our character class and having the "we-say" right build of attribute and skills. Pacifica Online is going to be more exciting than the way-old point-and-click game play we knew as of the current. Let us have more testing hours for this rebalance to be the one of revolutionary update in history of Pacifica Online MMORPG. We would like to hear your expectations to what Pacifica Online will be on the latest rebalance and how would the update will differ from what Pacifica is before. |
Here's the list of what was changed and updated so far. There are no tentative release date yet so please stay tuned for more news updates!
This is the 2nd Major Rebalance and Game Mechanics Update in Pacifica Online MMORPG. We keep doing our best to make the game more fun to play with! Thank you for all your support!
New EXP system features
Smart "Effort"-based experience pointing Fair exp/hour for any class of any build
No more map level requirement locking
No more level party gap
NEW Force and Combo system
Attribute system
Force
Constitution
Technique
Power
Deacon updates
Two modes of normal attack - Magical (using magic staffs) and Physical (using staffs)
Magical normal attack (Support-type)
Physical normal attack (Battle-type)
Tentative list of skills (skill names are temporary)
Swordsman updates
Improved and rebalanced "Strength" attribute "Defense" attribute (previously Vitality) formula was entirely changed. The "no-walk-flinch/stun" or "Helios Guard" effect now works built-in with "Defense" attribute
Tentative list of skills (skill names are temporary)
Waif updates
Improved and rebalanced "Speed" attribute "Dodge" attribute formula was entirely changed. Dexterity vs Dodge computation is a lot better.
Tentative list of skills (skill names are temporary)
Archer updates
"Strength" now determines the muscle strength of their arms when drawing an arrow. Their damage depends on this attribute. "Dexterity" determines their aiming capability whether it will miss or not.
Tentative list of skills (skill names are temporary)
Coming up next
We'll anounce the release date later or as soon as we have a sure date. Beta Reset included upon the release. |
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